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Pixel daisuke amaya
Pixel daisuke amaya











Did Kawanaka-san assist in other ways for the development of the game, such as ideas and characters? We did spot a penguin that she drew to represent Hero as she wasn’t good with drawing.Īmaya: Main roles are listed in the end credits, but her ideas are actually reflected in all sorts of places throughout the game. Do you have anything to comment about that?Īmaya: As for event scenes, I’d like for each individual player to interpret them how exactly how the scenes make them feel.ġPrint Games: Unlike Cave Story which was a solo project, you roped in Kiyoko Kawanaka to help with Kero Blaster’s stage design. Some fans of your work have interpreted the story as part of your experience in life, while others thought of it as a story on Japanese work culture. I created the songs for Kero Blaster while looking at each stage once the stages were finished.ġPrint Games: In Kero Blaster, there is a story taking place between Hero, Nanao, Sasuke, and Comomo. Since there are no set rules like with programming, I’m able to make it however I want. Could you please tell us more about the process of making the music for the game? How easy was it for you to come up with ideas for Kero Blaster’s music?Īmaya: Even now, I still don’t have a set method of creating music, and I end up doing it totally by hand every time. I myself am a huge fan of its soundtrack. (^ ^ ġPrint Games: Many gamers and critics praised Kero Blaster for its amazing chiptune music, which you composed for the game. The cat character, who came as kind of a “set” together with the frog, has basically totally disappeared. Kero Blaster was the first game for which I had the idea to make this frog the main character. Were you already planning for Gero Blaster at that time? Overall, how long did development take for Kero Blaster (if we include the time for Gero Blaster)?Īmaya: I tried looking for the old data, and the frog with the necktie popped up in 2000. It would only be 3 years later we find out about Gero Blaster. During one of the scenes we see a frog that looks like Hero.

pixel daisuke amaya

Now, I feel that “Kero Blaster” was the best name for it after all, and I’m really satisfied with that name.ġPrint Games: In 2010, a Developer’s Voice video for Cave Story was uploaded on the Wii’s Nintendo Channel. How did you decide on Kero Blaster/Gero Blaster’s name, and perhaps tell us why you weren’t satisfied with Gero Blaster?Īmaya: When I was talking about Gero Blaster while waiting on some udon at a restaurant, my kid said “You shouldn’t talk about puke (‘gero’) at a restaurant,” which was how it began. We know you decided to remake Gero Blaster into Kero Blaster, as you were not satisfied with how Gero Blaster turned out.

pixel daisuke amaya

Check out the Japanese interview here!ġPrint Games: Let’s talk about the origins of Kero Blaster. This month, we interviewed Kero Blaster and Cave Story creator Daisuke “Pixel” Amaya to learn more about the game, its history, and development.













Pixel daisuke amaya